Highlights
After a long wait, we are ready to release the biggest patch yet!
Unfortunately, we are still unable to get our App updated! Despite this - Patch 1.5 still brings massive changes to the CryptoKnights experience.
Soft Capping
We want players to play - and to play a lot.
We have removed the daily EXP/GOLD/RUBY hard caps, and replaced them with soft caps. This will allow dedicated and passionate players to continue to grow and earn - without limits!
There are a few issues that this patch hopes to solve:
- Players can reach their daily EXP cap too easily
- After reaching the daily cap, players can only lose EXP, and can not win it back
- PvP vs a human player is dangerous
- PvP vs a human player does not offer any bonus reward
PvP EXP
- Daily maximum rewarded wins from 12 to Unlimited
- Reward decay per win from 0…100% to 4%
- Minimum reward per win from 0 to 4%
- Defeat human player bonus from 0 to 60%
- Boosted Knight bonus from 0 to 4%
- Defeated by human player mercy from 0 to 40%
- Defeated penalty growth per loss from 0 to 4%
PvP GOLD
- Base reward from 341* to 360* + Knight level
- Daily maximum rewarded wins from 40 to Unlimited
- Reward decay per win from 0…100% to 4%
- Minimum reward per win from 0 to 4%
- Defeat human player bonus from 0 to 60%
- Boosted Knight bonus from 0 to 4%
* based on PvP tier
PvP RUBY
- Base reward from 50% Knight level to 10 + (50% Knight level)
- Daily maximum rewarded wins from 20 to Unlimited
- Reward decay per win from 0…100% to 4%
- Minimum reward per win from 0 to 1
- Defeat human player bonus from 0 to 60%
PVP Activity
- Defeat human player bonus from 0 to 60%
Story EXP
- Reward decay per win from 0…100% to 4%
- Minimum reward per win from 0 to 4%
- Boosted Knight bonus from 0 to 4%
Battle Reward Example Scenarios
Bonuses apply after the soft capped base reward.
- Defeating a BOT for your 1st win: 100% rewards
- Defeating a PLAYER for your 1st win: 160% rewards
- Boosted Knight: Defeating a BOT for your 1st win: 104% rewards
- Boosted Knight: Defeating a PLAYER for your 1st win: 164% rewards
- Defeating a BOT for your 21st win: 20% rewards
- Defeating a PLAYER for your 21st win: 80% rewards
- Defeating a BOT for your 31st win: 4% rewards
- Defeating a PLAYER for your 31st win: 64% rewards
- Defeating a BOT for your 41st win: 4% rewards
- Defeating a PLAYER for your 41st win: 64% rewards
- Boosted Knight: Defeating a BOT for your 41st win: 8% rewards
- Boosted Knight: Defeating a PLAYER for your 41st win: 68% rewards
Champion Quest EXP
To help compensate for potentially dimished PvP EXP, and to reinforce the idea that completing quests is important - Champion Quests are getting a healthy EXP reward buff.
- 2 hour EXP reward from 35 to 80
- 6 hour EXP reward from 100 to 240
- 8 hour EXP reward from 130 to 320
- 10 hour EXP reward from 165 to 400
Super BOTs
This patch brings many updates to PvP BOTs. The decks used by BOTs will be more diverse and unpredictable. BOTs will no longer have cards in their decks that they use poorly - including Heals, Taunts, some advanced blocks.
Additionally, BOT cards will scale with their PvP tiers - making them much more dangerous!
Buffs
Weapon perks are often very, very weak. Many perks do not feel impactful, or very useful.
Acquiring a perk should always make you consider changing your strategy. Getting +3-4 to a card that you did not previously use... may cause you to consider putting that card in your deck!
AA Hex of the Witch
Curse duration:
- LG from 3 seconds to 4-6
- EP from 2-3 seconds to 2-4
AA Iron Will
Increase Block level:
- LG from 1-2 to 2-3
- EP from 1 to 1-2
AA Tireless
Reduce multi-swing attack Stamina cost:
- LG/EP from 4+ cost to 3+ cost
BA Brace Up
Chance to reduce incoming damage:
- LG/EP from 20% chance to 25% chance
BA Faithful
Reduce incoming damage while low health:
- FIXED!
- LG from below 20% health to below 25% health
BA Rebellion
Chance to reduce incoming damage while equipping an unstoppable card:
- FIXED!
- LG/EP/RP from 40% chance to 50% chance
FA Deftly Dodger
Increase Dodge level:
- LG from 1-2 to 2-3
- EP from 1 to 1-2
FA Hallowed
Reduce Curse duration:
- LG from 1-2 seconds to 4-8 seconds
- EP from 1 second to 2-4 seconds
FA Swift Revenge
Increases damage after a successful dodge:
- LG from 15-20% to 20-30%
- EP from 10-15% to 10-20%
GW Enlightened
Increase GW Resolve level:
- LG from 1-2 to 3-4
- EP from 1 to 2-3
GW Ephemeral Strategy
Increase attack card levels while in overtime:
- LG from 1-2 to 2-3
- EP from 1 to 1-2
GW Fancy Footwork
Increase GW Sweep level:
- LG from 1-2 to 3-4
- EP from 1 to 2-3
GW Giant Swing
- Damage from 200%/205%/210%… to 220%/225%/230%…
GW Growth Spur
Increase Giant Swing level:
- LG from 1-2 to 3-4
- EP from 1 to 2-3
GW Invigorated
Increase Defensive Stance level:
- LG from 1-2 to 3-4
- EP from 1 to 2-3
GW Stab
Wow - this card was bad!
- Damage from 90%/95%/100%… to 130%/135%/140%…
GW Toe Stab
- Damage from 85%/90%/95%… to 100%/105%/110%…
HA Impatient Fighter
Increase starting Stamina:
- LG from 1-2 to 2-3
- EP from 1 to 1-2
LS Bloody Betrayal
Reduce Bloody Flourish Stamina cost:
- LG from 2 to 2-3
LS Desperate Defense
Reduce defensive card Stamina cost:
- LG from 2 to 2-3
LS Enhanced Cranium
Reduce Pommel Strike Stamina cost:
- LG from 1-2 to 2-3
- EP from 1 to 1-2
LS Power Surge
Increase Strengthen level:
- LG from 1-2 to 3-4
- EP from 1 to 2-3
LS Sharpened
Increase Sharpen level:
- LG from 1-2 to 3-4
- EP from 1 to 2-3
LS Treachery
Increase Thrust level:
- LG from 1-2 to 3-4
- EP from 1 to 2-3
SS Breacher
Increase Charge level:
- LG from 1-2 to 3-4
- EP from 1 to 2-3
SS Feel the Wrath
Increase Debilitate level:
- LG from 2 to 3-4
- EP from 1-2 to 2-3
SS Furor Frenzy
Increase Shield Bash level:
- LG from 1-2 to 3-4
- EP from 1 to 2-3
SS Heavy Strike
- Damage from 120%/125%/130%… to 130%/135%/140%…
SS Incision Maker
Increase SS Stab level:
- LG from 1-2 to 3-4
- EP from 1 to 2-3
SS Opportunist
Increase Defensive Strike level:
- LG from 1-2 to 3-4
- EP from 1 to 2-3
SS Whisper of the Witch
Increase outgoing Curse duration:
- LG from 4 seconds to 6-8 seconds
- EP from 3 seconds to 4-6 seconds
- RP from 2 seconds to 2-4 seconds
WA Mighty Resolve
Increase Block level:
- LG from 1-2 to 2-3
- EP from 1 to 1-2
WA Mirrored Fate
Chance of inflicting Curse:
- LG from 50-60% to 75-90%
- EP from 40-50% to 60-75%
- RP from 30-40% to 50-60%
WA Pious
Increase healing effectiveness while low health:
- LG/EP/RP from below 40% health to below 75% health
Adjustments
GW Heavy Strike
- Stamina cost from 3 to 4
- Damage from 150%/155%/160%… to 180%/185%/190%…
GW Vertical Slice
- Damage from 210%/215%/220%… to 180%/185%/190%…
- Break block from 40%/42.5%/45%… to 80%/81%/82%…
HA Long Reach
Increase Long Sword damage:
- LG from 15% (0%) BUG! to 10-15%
- EP from 10% (0%) BUG! to 5-10%
- RP from 5% (0%) BUG! to 5%
* Current holders will keep their max values.
LS Pommel Strike
Being stunned for a really long time is not fun. The shortened duration should still provide enough time to get a free attack, but probably not a Potion and a free attack.
- Damage from 100%/105%/110%… to 120%/125%/130%…
- Stun chance from 40% to 40%/41%/42%…
- Stun duration from 3.8/3.95/4.1… to 2.5/2.6/2.7…
SS Shield Bash
See LS Pommel Strike.
- Stun chance from 40% to 50%/51%/52%…
- Stun duration from 3.8/3.9/4.0… to 3/3.1/3.2…
Nerfs
BA Combo Initiate
Attack cards do extra damage when used in quick repetition:
- LG/EP from 4 seconds to 3 seconds
FA Effortless Madness
Reduce Stamina cost:
- LG/EP from all cards BUG! to attack cards
GW/LS/SS Shout
- Duration from 15/16/17… to 12/12.5/13…
HA Predisposed
Increase Sword & Shield damage:
- LG from 15% to 10-15%
- EP from 10% to 5-10%
* Current holders will keep their max values.
WA Dazed and Confused
Chance to stun, and stun duration:
- LG from 20% to 15%, and from 3 seconds to 2 seconds
- EP from 20% to 15%, and from 2 seconds to 1 second
Perk discovery
These powerful perks are now very rare. In the next patch, they will become almost impossible to find. Items that possess these perks, may become very high value.
- AA Face Smasher
- BA Iron Body
- BA Stone Heart
- FA Effortless Madness
- LS Bloody Betrayal
- WA Dazed and Confused
These perks are now very rare, because they are not very desirable.
- AA Iron Will
- FA Deftly Dodger
- GW Enlightened
- GW Invigorated
- LS Power Surge
- LS Sharpened
- WA Mighty Resolve
These perks are now almost impossible to find, because they do not appear to work properly.
- GW Breaker
- GW Unstoppable Force
- HA Artful Healer
- HA Convalescence
- HA Unusual Rage
In the next patch, these weapon perks will probably become available to all weapon types.
- GW Breaker
- GW Fancy Footwork
- GW Pain & Misery
- LS Constant Barrage
- LS Desperate Defense
- LS Excessive Force
- SS Vampiric Intentions
New Perks
BA Bulwark
This will be a common replacement to BA Iron Body, which will become almost impossible to find.
90% chance to reduce incoming damage:
- LG: 10-20%
- EP: 5-10%
- RP: 1-5%
BA Fortitude
This will be a common replacement to BA Stone Heart, which will become almost impossible to find.
Increase max health:
- LG: 10-20%
- EP: 5-10%
- RP: 1-5%
FA Haste
This is a very interesting and dynamic addition to the perk pool.
Increase movement speed:
- LG: 10-20%
- EP: 5-10%
- RP: 1-5%
GW Uncivilized
Increase Wild Swing level:
- LG: 3-4
- EP: 2-3
- RP: 1-2
GW Upheaval
Increase Ground Strike level:
- LG: 3-4
- EP: 2-3
- RP: 1-2
LS Poise
Increase Reciprocate level:
- LG: 3-4
- EP: 2-3
- RP: 1-2
LS Tempest
Increase Lightning Strike level:
- LG: 3-4
- EP: 2-3
- RP: 1-2
SS Prickly Spine
Increase Redirect level:
- LG: 3-4
- EP: 2-3
- RP: 1-2
SS Rebuke
Increase Strong Parry level:
- LG: 3-4
- EP: 2-3
- RP: 1-2
WA Constitution
Knights that wish to maximize their survivability, may choose to use this perk, combined with body armor damage reduction.
Increase max health:
- LG: 5-10%
- EP: 1-5%
Roadmap
We will soon be sharing an official CryptoKnights roadmap! This map will reveal a general timeline for exciting new features, collaborations, and developments!